Crawler's Manor: Working to deliver 1.1 version


Hello everyone!

We’re working hard to deliver a more polished version of Crawler’s Manor with a lot of improvements.

In the absence of a complete changelog, I will summarize the most important changes:

  • Reworked AI from scratch: Old AI was buggy, was not detecting some rooms, was not detecting the player on corridors and was stucking on a lot of places. The new AI is not perfect, but it’s effectiveness goes beyond the old one.
  • Added missing floor: Maps were finished the last delivery day of the jam, so we could not add a lot of furniture, tiles and a floor between the existing ones. Now they are.
  • Improved lightning: Walls are now visible. Light was reworked to offer a better ambientation. Now the monster is easier to be seen, to compensate the new AI difficulty.
  • Disguise indicator: Now you should disguise depending on what room you are. A visual checkmark will help to decide the appropiate disguise.
  • Updated dynamic music events: New music events, optimization to improve monster detection by sound.
  • Code refactoring: Moved from spaghetti code to state-machine design pattern. This fixed a lot of bugs and optimized map loading, from ~10 seconds to ~0.

We don’t know when the update will be delivered, but we hope it will be soon. After that, I’ll post a post-mortem update commenting about game jams, estimating times and some other topics.

Hope you’re doing well on these pandemic times!

P.S.: Attached image is from a really-debug state from yesterday, working on fog shaders. :)

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